#include "Animation.h"


CAnimation::CAnimation(void)
{

}


CAnimation::~CAnimation(void)
{
	for(unsigned int i = 0; i < m_vFrame.size();++i)
		delete m_vFrame[i];
	//auto m_iFrameIter = m_lFrame.begin();
	//while(m_iFrameIter!=m_lFrame.end())
	//{
	//	delete (*m_iFrameIter);
	//	m_iFrameIter++;
	//}
	m_vFrame.clear();
}